May 08, 2008, 08:47 PM // 20:47
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#21
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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Im loving the Ai update on Dwayna's Sorrow.
thats.. about... it.
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May 08, 2008, 08:47 PM // 20:47
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#22
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Banned
Join Date: Sep 2007
Guild: UNCONTROLLABLE RAGE [moko]
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Celly do /dance
Celly do /boo
Celly can you do the emote plz
o lawd
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May 08, 2008, 08:49 PM // 20:49
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#23
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Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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Quote:
Originally Posted by eatchldrn
but the price of keys is gonna sky rocket to double what it was so pretty much this is the biggest money sink title ever
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Biggest?...there is absolutely no gold sink whatsoever with zaishen keys. What are you talking about?
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May 08, 2008, 08:50 PM // 20:50
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#24
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Good news for Key sellers atleast. :3
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May 08, 2008, 08:50 PM // 20:50
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#25
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Wilds Pathfinder
Join Date: Apr 2007
Guild: Army of Darkness
Profession: A/Mo
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Keys are 5k now.
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May 08, 2008, 08:51 PM // 20:51
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#26
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Desert Nomad
Join Date: Apr 2006
Location: Scotland
Profession: W/N
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I like the new tonic lol.
Oh yeah, Anet, the title should have worked like teh kurz/lux titles, only add to it when you USE balth faction, not open the chest. Keys are buyable.
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May 08, 2008, 08:52 PM // 20:52
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#27
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Banned
Join Date: Sep 2007
Guild: UNCONTROLLABLE RAGE [moko]
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I only got 50 out of the 125 points I was supposed to get :\
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May 08, 2008, 08:54 PM // 20:54
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#28
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Krytan Explorer
Join Date: May 2005
Profession: Mo/
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Money sink = The game takes the gold. Gold no longer exists on the server.
Selling keys from one person to another does not remove the gold from the game.
So, this is NOT a money sink. Maybe for your own pockets, not for the game.
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May 08, 2008, 08:56 PM // 20:56
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#29
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Wilds Pathfinder
Join Date: Jul 2006
Location: Top Rating Loss Guild 5/25
Guild: Maybe.. I don't really know.
Profession: R/
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Learn to retroactive titles
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May 08, 2008, 08:57 PM // 20:57
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#30
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Jungle Guide
Join Date: Sep 2006
Guild: Super Kaon Action Team [SuKa]
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Quote:
Originally Posted by blurmedia
I only got 50 out of the 125 points I was supposed to get :\
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Same happend here, but I logged in again and got my 75 points I was missing
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May 08, 2008, 08:58 PM // 20:58
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#31
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Desert Nomad
Join Date: Jan 2008
Location: New York
Profession: W/R
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Quote:
Originally Posted by Brianna
* Improved Hero AI for using the Necromancer skill Feast for the Dead.
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The only thing I really cared about knowing. But an update is an update and nothing got nerfed... at least I think nothing did...
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May 08, 2008, 09:00 PM // 21:00
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#32
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Forge Runner
Join Date: Dec 2006
Guild: The Overacheivers [Club]
Profession: Mo/
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shit if only i had 50 platinum darn, i could buy keys off people who dont know about title before they skyrocket
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May 08, 2008, 09:02 PM // 21:02
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#33
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Wilds Pathfinder
Join Date: Jun 2006
Guild: N/A
Profession: N/
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Quote:
Originally Posted by X Tigercat X
Its not like it takes 5 minutes to farm up z keys. The averager pvper will get 1 key every 30-45 min and thats not even 2 keys an hr which would be 6k an hr. So stop QQ about pvpers getting rewards because the average pvpers dont get nearly as much reward as the average pveer.
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And how much does a average pver make in a hour. With the current price of 5k per zkey, a pvp will make ~10k a hour. But this is through natural game play, not farming ( you can farm zkey, called zchallege). Do you honestly think people get 10k a hour through natural pve play, not farming/ running people. A average Cof run that runs 30-40 minutes, a leacher can make 5k. So for pve to make the same income as pvp, they have to actively farm, not do natural play like the pvper.
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May 08, 2008, 09:02 PM // 21:02
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#34
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Frost Gate Guardian
Join Date: Mar 2007
Guild: CBE
Profession: Mo/
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Quote:
Originally Posted by StormDragonZ
The only thing I really cared about knowing. But an update is an update and nothing got nerfed... at least I think nothing did...
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Or nothing got buffed, so its quite a boring update unless, of course, you think the Z title is exciting...
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May 08, 2008, 09:03 PM // 21:03
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#35
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Always Outnumbered
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Quote:
Originally Posted by SmithyBen
shit if only i had 50 platinum darn, i could buy keys off people who dont know about title before they skyrocket
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It costs a little bit more than 50k, you know...
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May 08, 2008, 09:05 PM // 21:05
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#36
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Forge Runner
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Hey, look: Skill > time.
Nah, jk.
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May 08, 2008, 09:06 PM // 21:06
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#37
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Forge Runner
Join Date: Dec 2006
Guild: The Overacheivers [Club]
Profession: Mo/
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lol my bad math oops
C'mon people can i finally see a KOABD in pre now theres a new account based title
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May 08, 2008, 09:08 PM // 21:08
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#38
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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Joy more silly titles, and this one comes with an emote how special.
And guess what its a chest opener title.
GO GO PVP TREASURE HUNTER TITLE.
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May 08, 2008, 09:08 PM // 21:08
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#39
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Frost Gate Guardian
Join Date: Feb 2008
Profession: Rt/
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Quote:
Originally Posted by Shadowmoon
And how much does a average pver make in a hour. With the current price of 5k per zkey, a pvp will make ~10k a hour. But this is through natural game play, not farming ( you can farm zkey, called zchallege). Do you honestly think people get 10k a hour through natural pve play, not farming/ running people. A average Cof run that runs 30-40 minutes, a leacher can make 5k. So for pve to make the same income as pvp, they have to actively farm, not do natural play like the pvper.
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lol if a leacher can make 5k in 30-40min without doing anything while pvpers actually have to do something and do it well if they plan to get any keys or cash. Beside those that run cof make more then 5k a run (try 15-20k). And keys dont ussualy go for 5k each this will be around for 2 weeks before the prices are back to 3k.
edit. ok how many pvers dont spend over 50% of their time farming because those that can do. After people spend 20 hrs to beat the game they go and farm and farm and farm.
Last edited by X Tigercat X; May 08, 2008 at 09:13 PM // 21:13..
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May 08, 2008, 09:08 PM // 21:08
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#40
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Krytan Explorer
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Quote:
Fixed a bug that caused Assassin Heroes to occasionally attempt to use dagger skills when they did not yet meet the combo requirements.
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This is ridiculous. You basically have two major bugs in the assassin AI, one which prevents every build using both a lead and a dual attack from working (in other words, virtually every dagger based assassin build) and another bug which causes them to incorrectly use a dual attack after another dual attack. Obviously fixing the second bug doesn't make sense if you don't fix the other bug first, but apparently Anet thinks otherwise.
Quote:
* Improved Hero AI for using the Necromancer skill Feast for the Dead.
* Improved Hero AI for using the Necromancer skill Taste of Death.
* Improved Hero AI for using the Monk skill Dwayna’s Sorrow.
* Fixed a bug that caused Heroes to not use spells on allies under the effects of Spell Breaker, Shadow Form, and Obsidian Armor.
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Because MM AI is so horribly bad that it really needs bug fixes. These skills are also used a lot in Hero Battles, so the format will definitely benefit from these updates. It's not like there are more important AI bugs that need to be fixed.
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